Unique Weapons are Weapons in Fallout 4 that have a legendary property. You can find a list of them here along with what they do and where they are located. Unique Weapons. Name Weapon Type Bonus Unique Weapon Locations; 2076 World Series Baseball Bat: Baseball Bat: Small chance to send targets flying.
You can get them by killing unique enemies (and looting their bodies), or by finishing quests. This guide will show you the best unique and rare weapons in Fallout 4, where to find them and what they do.Splattercannon, Acid Soaker, Nuka-Nuke Launcher – Nuka World DLCThe latest Fallout 4 DLC titled Nuka World introduces new legendary weapons. Some of them tie into the amusement park theme, while others are simply bad-ass additions to your arsenal. Splattercannon is an automatic rifle that increases damage after each consecutive hit on the same target, Acid Soaker is a gun that inflicts ongoing acid damage and temporarily reduces damage resistance, Nuka-Nuke Launcher is a warhead launcher.
You can check out our guide, and find out how to get them. Two Shot Lever Action Rifle – Far Harbor DLCType: RifleBonus: Shoots an additional projectileLocation: This weapon is added with the latest Far Harbor dlc. We got the Two Shot Lever Action Rifle from a Legendary Mirelurk Queen. This happened during the Rite of Passage quest, where you go hunting for mirelurks. Salvaged Assaultron Head Type: Energy PistolBonus: Charged by reloading repeatedly.
The more charges, the higher the damage. Irradiates user.Location: This weapon was introduced in the Automatron add-on. You’ll find it in Fort Hagen Satellite Array, all the way to the east.
When you go down the long, winding stairs, go through the door on your left. The head is in the cage on the right, in a chest.
You’ll need to finish the Headhunters quest first (if you’re currently doing the quest, the chest is at the end of the exit route, right before the stairs). Deathclaw Gauntlet Type: Claw/GauntletBonus: NoneLocation: You’ll have to start a quest called The Devil’s Due to get this weapon. Go to the Museum of Witchcraft in the north-east. Enter through the basement, then climb up and go to the bathroom next to the main entrance. Pick up the Pristine Deathclaw Egg.
You’ll have to fight or evade an Albino Deathclaw. Then go to the nest marked on the map (up north). The weapon is next to it.
Note: You can take the weapon, then deliver the egg to Diamond City, but the weapon won’t spawn until you’ve picked up the egg/quest. Shishkebab Type: SwordBonus: Does additional +13 Energy damage.Location: Your character should be at least level 20 when you decide to collect this flaming katana. It can be found in Saugus Ironworks, inside the Saugus Blast Furnace, northeast from Diamond City. You have to defeat named boss Slag in Power armor. It’s a long and hard fight. Once you defeat Slag, talk to Jake Finch and start the quest Out of the fire. The quest will send you to Abraham Finch, where you’ll get additional XP and Shishkebab.
There’s actually a way easier way to get the Gamma Gun, and it can be obtained a lot sooner than this! Whenever you travel to Skylanes Flight 1981 (The crashed airplane) there will typically be two factions fighting it out at the location. Quicksave before fast travelling to the location once you’ve discovered it, and you’ll often see Children of Atom dueling it out with some other group (Gunners, bandits, super mutants, etc.). The Children of Atom utilize the Gamma Gun! Kill these NPCs and you’ll be able to loot their weapon quite early on. You can get the Zeta Gun for free without killing anyone!Actually, it’s sitting on the middle desk in Jack’s lab upstairs from the beginning, but it’s red (stealing).
You can try to steal it when no one is looking, but there is a better way: progress the quest, and when Jack tells you to meet him outside to go to the Asylum, everything in the house turns green, so you can just grab the Zeta Gun from the table without it being stealing. (At this point all the locked doors open up too, so make sure to properly ransack the house before heading out, there is a ton of useful stuff around, especially upstairs. Make sure to grab Lorenzo’s journal, it’s sitting on the table in one of the rooms, it’s a good read!). The railway rifle spawns at a very easy spot at bedford station, in a blue carriage attached to the engine, a very short distance south of the small tower there.
I don’t know why everyone posts the locations as big john’s salvage and a quest line, there are a half dozen low level ghouls here, which you can completely avoid. It’s propped next to a sleeping bag and skeleton, there’s usually one or two spikes for it there as well. I’ve found it there twice, I can only assume it is a fairly common spawn, not sure if level effects it. You can also get a Sort Syringe Gun in the basement of the Greater Mass Blood Clinic with even having to do a quest but you will have to fight several Bloatflies, Bloodbugs, and eventually the Legendary Bloodbug to retrieve your prize but there is a bonus room with tons of blood bags so it is all worth the trouble in the end.
Note: Be wary when approaching the building because someone has decides to litter the grounds with the unholy frag mind. Also if you follow the road going south you will find a set of three large buildings that contain a suit of power armor but be warned, Bloatflies will try to keep you from what is yours so you must act with extreme prejudice toward your enemy. Yea, getting a combat shotgun with exploding rounds is one of the baddest guns in the game. It annihilates enemies. As you said death-claws in 3 shots, even Legendary ones don’t stand a Chance.
Then upgrade the one you find it on with components from other combat shotguns and it just gets badder and badder. Thing ain’t fair. I got a character up to about level 40 pretty quick. Upping the difficulty some, but not to survivalist, still was easy. Actually put the gun away because it made the game too easy. Ordinarily, you’re right about submachine guns.
However, you’re wrong about Spray-and-Pray and it all comes down to the simple fact S&P has the explosive modifier.15 points of explosive damage doesn’t seem like much, until you realize that the aoe effect of the damage means that a target is receiving 15 points of damage to every limb per bullet (on a human enemy that’s 6×15=90 damage per bullet, not counting the weapon’s standard damage) without needing to actually hit the target directly (shooting the ground at their feet is quite effective). This modifier is also affected by the Demolition expert perk, doubling it’s damage dealt (up to 180 damage per bullet against a human target). And you can add the 15% damage boost from the Explosives Bobblehead as well.It’s why S&P is considered one of the most OP guns in Fallout 4. The only way a pipe rifle is better than S&P is if you get lucky and roll one of those with the explosive modifier.
Although even that (and S&P) pale in comparison to an explosive shotgun or minigun. All the weapons in this game look dumb as f. As an old school Fallout fan, I remember playing Fallout 1 on pc when I was 13 years old, who as seen the game evolve, they have really screwed the look of the weapons. 95% of the weapons of this game look like hunks of junk.
I get the idea that it is post-apocalyptic and that people would jury rig weapons out of make shift material, but quite the opposite would be real as well. Think about it: If the world fell into nuclear chaos due to war, what would be the one thing that would be coveted and kept in good condition? F.ing weapons! Modern weapons, assault rifles, bladed weapons, like katanas would be coveted and kept in good condition. Even the energy weapons look stupid compared to the old Fallout games.
It may seem like a silly thing to complain about, but it really is a game breaker for me. I can’t play a game that, from an aesthetic standpoint, has went so far off track from its origins. Look at the weapons in Fallout 1, 2, 3 and New Vegas.
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In the latest installment of the franchise, the world is filled with all kinds of weapons you can find, use, and modify. However, not all of them are all that useful. Though there are plenty of insanely powerful weapons in the post-apocalyptic wasteland of the Commonwealth, there are just as many that are straight up horrible. Sure, when you're starting out, commonly found items are useful to ward off low-level enemies before you find more useful weapons, but once Death Claws and other horrendous wasteland monsters get involved, you'll want something more powerful.Most of the stuff you find lying around are useless weapons, often capable of little damage against enemies.
The most powerful weapons in the game, usually acquired through a special mission or alliance, not only deal a ton of damage, but also have a special ability which gives an advantage in combat.We've gathered up some of the most useless and most powerful weapons in Fallout 4. Our rules are simple, we're measuring the damage and special abilities of all Fallout 4, weapons excluding those that can only be acquired in DLC.Here are Fallout 4's 8 Most Powerful (And 7 Most Useless) Weapons, Ranked. The Pipe Gun might seem unassuming at first, but looks can be deceiving. After all, it might be one of the most common weapons in all of Fallout 4, but Pipe Guns have something that puts them above other common firearms, customizability. Pipe guns have more customization options than any other firearm in the game, which is great for a couple of reasons.First of all, it takes less materials to turn a common pipe gun into a full-fledged rifle that's reliable, lightweight, and deadly. Even better, because of how common they are, especially when looting raiders, you can constantly get the materials for upgrades and modifications. They might be weak on their own, but it doesn't take much to turn a pipe gun into one of your go-to weapons. 14 WORTHLESS: ROLLING PIN.
Though a rolling pin in Fallout 4 can also be modified, why would you want to? A rolling pin. Even with spikes or an aluminum upgrade, the rolling pin has to be one of the most useless weapons in the game. Seriously, who wasted their time finding or modifying one of these?!The standard rolling pin only does 11 damage at a medium speed and still manages to use up 25 action points.
The sharp, spiked, and aluminum upgrades only adds three damage each, not worth using the adhesive and screws. Also, the idea of using a rolling pin as a weapon, though funny, is just plain silly. If you ever come across this pointless weapon in Fallout 4, just scrap it for the wood.
You're better off that way. Like we mentioned, the special abilities of weapons are a huge advantage in Fallout 4.
An excellent example of this is 'The Last Minute,' a special version of the Gauss Rifle. A Gauss rifle shoots bullets using electromagnets, allowing for incredible projectile speed as well as the option to charge each shot for more damage.
That already sounds awesome on its own, but 'The Last Minute' takes things even further.In addition to having a capacitor booster, which increases the ammo capacity and damage, 'The Last Minute' also has a crippling effect. The special ability of the weapon causes 50% more damage when shooting at limbs, which is incredibly useful in stopping enemies from getting away or slowing them down. This legendary weapon is one you have to earn and buy after completing the the 'Old Guns' quest. 12 WORTHLESS: SWITCHBLADE. There's a reason that raiders are so easy to beat: they carry crappy weapons.
Though pipe guns have their usefulness and raider bosses often have great rifles, your average raider is usually found with nothing more than a simple pistol and/or a switchblade. The latter is probably one of the most useless bladed weapons in the game.Though the switchblade is fast, it only deals eight damage and has very little customization.
In fact, the only modification you can add is a serrated edge! There are a few perks that can go with the switchblade, but nothing specific to it that makes it worth carrying. Raiders need to start carrying better weapons, since this one is worth more as the material you can get from scrapping it.
The bottle cap mine is kind of a unique weapon, but it's pretty useful no matter how you look at it. If you find one in the wasteland, it is both an incredibly powerful anti-personnel mine and a rather valuable find. If you use the mine, it has a range of 93 and causes 301 damage.If that wasn't cool enough, if the area is clear enough after using the mine, you can raid the area for all the bottle caps it drops. In other words, you can cause a ton of damage and actually get paid for it. Even better, crafting the mine doesn't require any bottle caps itself: just a lunchbox and some common materials. Yu can take out enemies and create money at the same time.
10 WORTHLESS: POOL CUE. Alright, so this one is a bit of a technicality since a pool cue isn't completely useless. In a pinch, a pool cue and similar weapons definitely have their uses. For example, if you're low on ammo and find a pool cue, it can serve as a way to get past an enemy and find some ammo.
Otherwise, the pool cue is one of the weakest melee weapons in Fallout 4.Literally, it's one of the absolute weakest. Not only does it deal low damage and have low customizability, the Fallout Wikia literally describes it as one of the weakest! Seriously, there's no reason to make a pool cue one of your go-to weapons, or even to use it beyond the place you found it originally. You can make it barbed or sharp and even pair it with a perk, but it's not worth it in the long run. Here's another awesome legendary weapon; one that you get by just going through the main story of the game. This pistol might seem like a regular gun, but it has a lot of history behind it.
The gun was given to Kellogg as his only means of protection as a child and was the very gun used to kill your spouse in the beginning of Fallout 4. That's just the history of the gun - the damage it can deal is even greater.The pistol might only deal 48 damage, but it can be heavily modified, resulting in higher damage, higher accuracy and a higher rate of fire. This is just the tip of the iceberg. The greatest attribute of Kellogg's pistol is that it refills your action points with every critical hit, meaning you can almost continuously used VATS as long as you cause critical damage. 8 WORTHLESS: POLE HOOK.
Depending on how much you like melee weapons, this one might be a bit up in the air. The pole hook is a fish hook that has been repurposed as a melee weapon. The speed is slow, but the damage is high and can be made even higher by adding the puncturing modification, adding an additional 36 damage to the standard 68.That might sound like a pretty good speed/damage tradeoff, but in the larger scale of things, there are better weapons out there. Some bladed weapons will deal way more damage with way more speed and do not require any modification to do so. Plus, the pole hook uses up way too much AP for how slow and weak it is. Like a lot of unique weapons in the game, the 'Righteous Authority' is acquired through special requirements. It is given to you by Paladin Danse of the Brotherhood of Steel if you complete 'Call to Arms,' though there are a few other ways to get it.
The weapon is a unique version of the standard laser rifle, modified by Paladin Danse himself.Amongst a few modifications that can be further improved upon at the weapons workshop, the 'Righteous Authority' has a rather useful perk. The weapon uses the lucky modifier causing damage for critical hits to double. On top of this, 'Righteous Authority' also makes the critical meter fill 15% faster when using VATS to fire weapons.All these perks are fantastic, and with the right modifications, you can turn the 'Righteous Authority' into one of your best go-to weapons. 6 WORTHLESS: WALKING CANE. There seems to be a bit of a recurring theme with the worthless weapons on this list, doesn't there?
Common items found in everyday life don't always make for good weapons, despite the fact that a lot of apocalyptic weapons are crafted from them. That said, we doubt anyone would find a walking cane useful as a weapon in the apocalypse.And yet, it is included as a melee weapon in Fallout 4. Who thought players would want this? We're surprised that this is a weapon and not just an item meant to be scrapped for materials.
The speed is medium and the damage is only ten, increasing by four with added spikes or barbs. Even with modifications, there are far better weapons out there, making the walking cane incredibly worthless beyond materials. What's more awesome than a flamethrower? Well, in any other situation, not much, but because it's in Fallout, it might not be the highest on the list.
That said, the flamer is still one of the coolest and most powerful weapons in Fallout 4. Unlike the flamers in previous games, this one has a higher fuel capacity and benefits from the heavy gunner perk, as it is considered a heavy weapon.The flamer deals 12 damage, something that might not seem like much, but becomes insanely powerful when fired at a rate of 90. Even better, the flamer has a ton of modifications that can be added to increase the ammo capacity and damage. And the best part of it all? You don't need any perks to make these mods, so you can get the best flamer without even trying! 4 WORTHLESS: FLARE GUN. You might have noticed that we tend to favor projectile weapons over melee weapons.
While that is true, since they are superior, not every gun is worth picking up. For example, there's the flare gun, which isn't, as you might imagine, great for dealing damage. To be fair, it is not meant to to do so - rather it is instead used to summon nearby Minutmen or even Veritbirds.That said, the flare gun is still pretty useless. There might be one or two situations in which assistance is needed, but seriously, can any of you Fallout 4 players out there honestly say you used the flare gun more than once? With a fire rate of 3 with only 10 damage, don't bother keeping this thing around. One of the coolest weapons in all of the Fallout franchise can be found amongst wreckage of an alien ship and the aliens who flew it. After tracking down the spacecraft, you can take out the aliens that attack and take one of their guns.
What makes an alien blaster pistol so powerful is the fact that it can be modded for continuous use.See, while an alien pistol comes with ammo, the ammo is (surprise) of an alien origin. This means that once the ammo runs out, it can no longer be used. But, with maximum 'Science!' Perks, you can modify it to run on fusion cells, thus ensuring you can use it forever.
The alien blaster pistol deals 50 damage at a fire rate of 100, way better than a flamer, and can take advantage of various perks. 2 WORTHLESS: SILVER SUBMACHINE GUN. We're not saying that a submachine gun is worthless, not at all, but the silver submachine gun?
Completely pointless. It is given to you after completing missions as the Silver Shroud, a pulp radio hero who was never seen without his signature submachine gun.
The head of Team Meat intends to keep it that way, too, as he says the game’s ambition is proving hard to pin down on the calendar.In an interview with, Tommy Refenes jokes about the delay, saying he’s terrible at estimating time. We’re testing levels, making Dark World levels, and making adjustments. I think we’re going to launch with 5,500 levels. He’s refrained from pinning down another date or month, because the game has a lot of ambition with plans to launch with no less than 5,500 levels.“We have the entire soundtrack done, we have almost 55 minutes of fully-animated cutscenes all done.
I really underestimated with April.
Now, you'd think that after completing so many missions or the fact that it is paired with an entire outfit might mean the silver submachine gun has a special perk with it.But no, there is literally nothing different about the silver submachine gun except the color. It's just shinier than a standard gun. Are you kidding?! It has so many requirements and then does nothing and doesn't get any special mods?! And no, we're not counting 'looking cool' as a perk. Seriously, why was there no reward for this thing?! Before we get into this specific legendary weapon, let's talk a bit about the standard version of a 'Fat Man.'
The 'Fat Man' is sort of like a grenade launcher, but instead of launching grenades, it launches mini-nukes. Yes, that's right, miniature nukes that you can just casually toss around. It's freaking awesome, and 'The Big Boy' only makes things better.Dealing 2691 damage with a range of 117, the Big Boy is already pretty powerful. Add to that its incredibly powerful perk and you have yourself the power of a god in weapon form. 'The Big Boy' can shoot multiple mini-nukes at once while only using up one, starting with two with the option to mod up to 12 at once. Because of this, 'The Big Boy' is the highest damage rate from a single shot in the entire game.
However, it is incredibly expensive to acquire.-What's your favorite weapon in Fallout 4? Let us know in the comments!